300!? fuck that shit. If it's not 100% real time why even bother. Unless of course you are working on a time machine, so you could go back a few years and we could try a lot harder to make old christmas decorations catch on fire.
I'm not convinced you know what a millisecond is...and man I wish dumpster decorations would have been more prone to combustion...could have been epic.
Paul's probably only speaking in ms because that's how you measure the time when programming microcontrollers. Stupid microcontrollers and their fractions of seconds, geez Jeff! What's next, are you going to us to sign a form before hanging out?
And that's round trip from Kiev to Texas and back.
I'll have an official STL latency time in a few weeks. Think 100ms which is about the time it takes Jeff's old man body's brain to tell his feet to start pedaling.
8 comments:
300!? fuck that shit.
If it's not 100% real time why even bother.
Unless of course you are working on a time machine, so you could go back a few years and we could try a lot harder to make old christmas decorations catch on fire.
I'm not convinced you know what a millisecond is...and man I wish dumpster decorations would have been more prone to combustion...could have been epic.
300ms roundtrip or just one way?
I hate you both.
Well then if your shitty time machine works you should go back in time and never meet us.
Paul's probably only speaking in ms because that's how you measure the time when programming microcontrollers. Stupid microcontrollers and their fractions of seconds, geez Jeff! What's next, are you going to us to sign a form before hanging out?
Does .3 seconds work better?
And that's round trip from Kiev to Texas and back.
I'll have an official STL latency time in a few weeks. Think 100ms which is about the time it takes Jeff's old man body's brain to tell his feet to start pedaling.
I was actually talking 300ms to get back to user (roundtrip) or 300ms to get a response from ________ (one way)?
Or for your Delorian to return to the parking lot in a trail of fire...
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